Star Blitz X - Demo / Beta
A downloadable game for Windows
Star Blitz X is a 3d first person shooter that’s homage of the 1980's arcade shooter genre like Space Invaders, Defender and Duck Hunt. It uses the same game mechanic of applying a defense tactic to position, point and shoot from those past games.
You control the space defense satellite called the Star Hammer. The objective is on a time limit of one minute to protect the earth from incoming asteroids and missiles where both are launched by the Gargon’s space invasion. As you advance a level the more the asteroids or missile’s speed and appearance on screen. But watch out, because with ten hits from the asteroid or missile on the planet and its game over.
The year is 211X A.D. and Earth is invaded by an alien race called the Gargon of the Andromeda galaxy. Their purpose is to save the universe from an unknown event from the legendary "The Omega Black Hole" that arise for every 1000 years. It is said that will consume a solar system and continue to grow larger until at least two galaxies are engulfed before it disappear for another 1000 years. The Gargon where believed of having the technology of preventing the event. But the price for each citizen of the world must be pledged to be assimilated within the Gargon's empire for salvation. Just as Earth is the next target the scientist learns the truth of the Gargon are exploiting a false event to further their enterprise into conquering other worlds. Met with resisted as the Gargon created a ring of asteroids to surround the planet, and launch both asteroids and missiles at the Earth. As the planet faces its darkest hour. The United World Space Defense activate the deflector shield to protect the Earth, however little did the U.W.S.D. knew that the Gargon set a trap within the asteroids and missiles to counter and penetrate the shield. Realize that the shield was not enough the U.W.S.D. depot the defense satellite called the Star Hammer to Counter the Gargon's threat.
Game Play / Features
The Game is in the beta stage of the demo that comes with ten levels of high octane action that leads to the closer in the bonus round. The time limit increase to a minute and thirty seconds from level five to level ten. When reaching the bonus round, it switches to a 2d fix shooter that is similar to the arcade game Galaga as you take in a parade of Gargon’s space ship. The demo features a radio station with three interchangeable tracks, camera rotation, recorded hit accuracy, normal and hard mode, six type of asteroid, and sound & music volume in the pause and option menu.
Once the full version of the game is released it will support 50 levels, 10 type of asteroid, recorded high score, two bonus levels and two nonlinear endings.
System Requirement as suggested by Unity:
Windows 8 or later.
Graphics card with NVIDIA GeForce FX 5200 or better graphics card.
CPU: Intel Core i3-6300 3.8GHz / AMD FX-4350 4.2 GHz Quad-Core Processor.
Feedback / Suggestion
What we are looking for any improvement to enhance the gaming experience that is challenging, but engaging. It could be like adding more enemies, position of asteroids or etc. But do keep the suggestions simple because the game is more of an arcade genre. Leave your feedback or suggestions on the comment section. Until then we cannot wait for your response and thank you.
The game is a demo within the beta stage, and for now solely available for the 64-bit version of the PC.
Tip: The game can be played with any controller with a USB cord to connect with a PC to get a better control experience.
|Updated||3 days ago|
|Author||Art Ink Studios|
|Tags||2D, 3D, Arcade, Fast-Paced, First-Person, Singleplayer, Space, Top down shooter|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Gamepad (any), Touchscreen, Playstation controller|
- Devlog #7 Update Deflector and Plasma Shield3 days ago
- Devlog #617 days ago
- Devlog #5 Addition Enemies and A New ItemAug 09, 2020
- Devlog #4 Update the Main and Option Menu's button and fontJun 18, 2020
- Devlog #3 / Update 1.5.11: Texture and FX updateMay 06, 2020
- Devlog #2Apr 03, 2020
- Devlog #1Feb 28, 2020
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