Devlog #10 Mission Level HUD with Level Complete Menu Display
Star Blitz X - Demo » Devlog
This week is the update of the level complete menu with the latest addition of the auto fire and extra point.
Level Complete Menu with Extra Points
- The level complete menu showcase at the end of the level comes with a transparent rectangle space within the background to help direct the eye to the menu.
- A new mechanic called the extra point HUD that appears with the level complete menu based on the player’s achievement of a perfect shooting percentage which rewards the player with 2500 points. It will notify the player with a sound and the extra point font would appear within the level complete menu.
- The latest mission level HUD that appear on the mid-top of the screen that help players read which number of the level what they are on without guessing or reading the intro HUD.
Auto Fire
- The auto-fire is the additional game mechanics that is performed by press and hold the fire button to rapid fire throughout the game. The premise is to create an option for the player to not over pressing to fire, but press and hold the button without damage physically it.
Files
Demo 1.6.16.zip 303 MB
May 20, 2021
Get Star Blitz X - Demo
Star Blitz X - Demo
Hone Your Sharpshooter Skills of Protecting The Earth from Incoming Asteroid and Missile from The Gargon Invasion!
Status | Released |
Author | Art Ink Studios |
Genre | Shooter, Action |
Tags | 2D, 3D, Arcade, Fast-Paced, First-Person, shooting-gallery, Singleplayer, Space, Top down shooter |
Languages | English |
Accessibility | Configurable controls, One button |
More posts
- Devlog #11 New Installed HUD, Controller Choice & Engaging Voice Announcer Dial...Aug 08, 2022
- Devlog #9 Additional mini-map radar and extra asteroidsFeb 04, 2021
- Devlog #8 Update Game Announcer & QuotasDec 17, 2020
- Devlog #7 Update Deflector and Plasma ShieldNov 23, 2020
- Devlog #6Nov 09, 2020
- Devlog #5 Addition Enemies and A New ItemAug 09, 2020
- Devlog #4 Update the Main and Option Menu's button and fontJun 18, 2020
- Devlog #3 / Update 1.5.11: Texture and FX updateMay 06, 2020
- Devlog #2Apr 03, 2020
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